EasyRoads3D V3 Beta Manual




This is the base class for an EasyRoads3D road type



public ERRoadType()



public string roadTypeName;

The name of the road type

public float roadWidth;

The width of the road

public Material roadMaterial;

The road material

public Material roadPhysicsMaterial;

The physics material

public bool isSideObject;

No road mesh will be created when this value is false

public int layer;

The layer for this type of road

public string tag;

The tag for this type of road




public void Update()

Stores/updates the road type permanantly in the road network road type info. This can be useful when using the API inside the Unity editor.